Sound wave
The lower the value, the longer the wavelength and the more easily sound bends around obstacles.
25
Simulates sound absorption by air and materials. Low = reverberant room, high = treated room.
0.004
x0.15
Sound sources
Omnidirectional 360° diffusion: all frequencies propagate uniformly in every direction.
Simulation
Space: ~64 × 32 m (2,000 m²)
Resolution: 8 cm/pixel
Directivity: piston model n = f(ka²)
Resolution: 8 cm/pixel
Directivity: piston model n = f(ka²)
Magic Speaker 360 — FDTD
Real-time physics simulation
∂²u/∂t² = c²∇²u
360°
Directional
Bass → Highs
Wall